Published by Sajevius on Fri, 02/26/2021 - 10:40
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Minecraft Forge mod
MIT License
Latest supported Minecraft version

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You may have already explored the vast expanses of the arid Badlands: roaming the red sands, traversing dangerous heights, mining for gold aplenty, and perhaps struggling for efficient survival. But now, it's time for some things to change around those hostile areas. And not all of the changes might be good. Will you be ready for it all? This, my friend... is Betterlands.


Betterlands is a small biome mod that adds new features centered around the badlands biome. Its aim is to make the biome a better, more survivable place, and giving players more options in interacting with it. The badlands might have been one of the more boring biomes in vanilla Minecraft... but with this mod, you can expect it all to change!

Spoiler: this mod is just part 1 of 3 biome mods, as I'm planning to make a couple more biome expansion mods.



I - Terrain Features

  • Juniper Tree - Meet the new type of tree exclusively found in the Badlands! Juniper trees offer a wood source of the same name and are the only source of juniper berries which grow on their leaves that aren't exposed to air above them. These juniper berries can be crafted into gin (that's right, the alcoholic drink mainly made of juniper berries)

juniper treejuniper berriesjuniper set


II - Blocks

  • Fossil Rocks - These are ore-like blocks that drop bone-related items when mined with a pickaxe of wooden tier and higher. They are commonly found in the badlands & eroded badlands biomes (especially in mesas and plateaus), and they don't generate where there's air, water, or lava directly above them. Upon mining, they always drop bone and have a chance to drop lizard bones, an item used to craft 5 bonemeals (and for comparison, that's 2 more compared to the amount of bonemeal you can craft from bones)

fossil rocks


  • Terracotta Bricks - These are new types of bricks that would be good for building. They also come in stairs, slab, and wall variants.

terracotta bricks


  • Terracotta Pavement - These will be great for building pathways! They also come in stairs and slab variants that allow for more building options.

terracotta pavements


  • Terracotta Roof Tiles - Can be used for building better roofs. They're slightly slippery and only come in default basic blocks.

terracotta roof tiles


III - Entities

  • Bighorn Sheep - these mammals spawn on top of wooded badlands plateaus, and will be the main source of meat in the badlands. That said, they drop bighorn meat which can be cooked. Their other drops are bighorn hide (can be used for crafting bighorn hide armor that's similar to leather armor) and large horn (currently has no uses). Another thing: they can be bred using badlands bushes (but their baby versions are as big as their parents atm, and I'm looking for a way to change that.)

bighorn sheep


IV - Armor

  • Bighorn Hide Armor - Give yourself a bit of protection from some of the harmful elements of the badlands by equipping a set of armor crafted from bighorn hide! These are only on the same level as leather armor (same defense points & durability), but they will suffice for the most part before you could find or craft better armor.

bighorn hide armor



  • Bighorn sheep's baby models are as big as mature bighorn sheep (Since 0.1.0 pre-alpha)
  • All kinds of fossil rocks don't drop themselves when mide with a Silk Touch pickaxe (Fixed in 0.2.0 alpha)
  • Badlands Bush & Brittlebush plants' hitboxes are too small (Since 0.1.0 pre-alpha)

(Feel free to report any issue/s to me, and I will try my best to fix them!)


Note #1: There are a lot of recipes included in this mod (especially for the terracotta blocks), so I recommend using JEI for easy recipe viewing.

Note #2: As always, I'm open to suggestions. I can also accept valid criticism. Don't worry, I won't be toxic as long as you won't be a jerk! ;)


  • Rattlesnakes (progress: 9%)
  • Badlands Coyotes (progress: 2%)
  • Badlands Monitor Lizards (progress: 1%)
  • Flowering Cactus (progress: 10%)
  • Terracotta Lamps (progress: 6%)
  • Lizard Bones to be placed on top of blocks (progress: 10%)
  • Ancient Structures, including tombs (progress: 11%)
  • Possibility for Bighorn Sheep to ram you when you provoke them (progress: 2%)

(DISCLAIMER: Progress percentages might be inaccurate as they are merely estimations.)


  • I was a bit inspired by a really good, already existing badlands-themed mod, Better Badlands (check it out as well):
  • Special thanks to everyone who voted for the badlands biome and gave me suggestions and feedback. I promise that most of the suggestions won't be scrapped; remember, this mod is only in the pre-alpha stage!
  • And of course, I want to thank MCreator's developers for making a good modding software; which made this mod idea possible, easier and quicker to achieve! <3
Modification files
Betterlands-1.15.2-0.2.0 [alpha].jar - Alpha Version/Juniper Berries Update 1.11 MB

0.3.0 Beta

  • Added a mod logo!
  • Added drink: gin
  • Added advancements:
    • Betterlands
    • Edible Seed Cones
    • Fossil Hunter
  • Added 1 smaller variant to the juniper tree
  • [Change] Retextured blocks:
    • juniper leaves & fruiting juniper leaves
    • juniper log & stripped juniper log
    • juniper door & trapdoor
    • brittlebush
    • chiseled red sandstone bricks
  • [Change] Retextured items:
    • juniper door
    • juniper berries
    • large horn
  • [Change] Juniper leaves no longer produce juniper berries when air is directly above them 
  • [Change] Redesigned structure: juniper tree
  • [Bugfix] Finally fixed floating juniper trees!
  • [Bugfix] Fixed (improved) juniper log & wood stripping procedure (there were cases of multiple stripping sounds playing before)

0.2.0 Alpha - Juniper Berries Update
  •  Added blocks:
    • fruiting juniper leaves (renewable source of juniper berries), juniper sapling (growable)
  • Added food:
    • juniper berries
  • Added juniper berries poisoning mechanic. Eat 12 berries in a quick succession & suffer the consequences! 
  • Drops of fossil rocks (all variants) are now affected by Fortune enchantment
  • [Change] Remodeled & retextured entity:
    • bighorn sheep
  • [Change] Retextured blocks:
    • juniper door
    • juniper log
    • juniper leaves
    • chiseled red sandstone bricks
    • gilded red sandstone bricks
    • brittlebush
    • terracotta pavements
  • [Change] Retextured armor:
    • bighorn hide armor
  • [Bugfix] Fixed a bug with fossil rocks (all variants) not dropping themselves when mined with a silk touch pickaxe

0.1.0 Pre-alpha
  • Added plenty of blocks:
    • fossil rock, terracotta fossil rocks, red sandstone bricks, red sandstone brick stairs, red sandstone brick slab, red sandstone brick wall, chiseled red sandstone bricks, gilded red sandstone bricks, cracked red sandstone bricks, terracotta bricks, terracotta brick stairs, terracotta brick slabs, terracotta brick walls, terracotta pavements, terracotta pavement stairs, terracotta pavement slabs, terracotta roof tiles, juniper log, juniper wood, stripped juniper log, stripped juniper wood, juniper leaves, juniper planks, juniper stairs, juniper slab, juniper fence, juniper fence gate, juniper door, juniper trapdoor
  • Added items:
    • large horn, red sandstone brick, bighorn hide, lizard bones
  • Added entity:
    • bighorn sheep
  • Added structure:
    • juniper tree (terrain feature)
  • Added armor:
    • bighorn hide armor set (bighorn hide cap, bighorn hide tunic, bighorn hide pants, bighorn hide boots)
  • Added creative tabs:
    • Betterlands Blocks, Betterlands Items, Betterlands Entities, Betterlands Combat, Betterlands Foodstuffs, Betterlands Decorations
  • Added all juniper woods (juniper log & wood, stripped juniper log & wood, and juniper planks) as fuels

Really nicely done, hope to see more biomes soon (I know the mod is called BetterLands as a hint to the Badlands but... eh)

Is a good beggining and it sure will get better. I don't know if it's intencional or not, but you can't get fossil blocks with silk touch, it gives you nothing.

thanks! to tell the truth, it was also nice having you along!

...oof, the fossil blocks not dropping under silk touch is a bug I least expected. but I'm now working on a fix for it.