You can watch the mod trailer here.
You can download this mod here on CurseForge.
7 Days to Mine is a Minecraft mod, based on 7 Days to Die by The Fun Pimps, that takes you to a post-apocalyptic world. You have to gather food, water, and resources, build and fortify your base and fight zombies.
You have to find a cure or else humanity will cease to exist.
Or maybe there is no way back.....
7 Days to Mine is a mod, that changes a big part of Minecraft. Actually, even basic things like getting wood are changed. When you spawn for the first time, you will get a "Survival Guide, that will help you with first steps in the mod.
The guide will tell you to collect some small rocks , sticks and plant fiber.
These you can use for craftin a stone axe and stone shovel.
Now you can get wood from trees with a stone axe , with a bare hand it would take you ages to mine a single block.
After you have enough logs , you can craft planks from them.
Then you can turn planks into a crafting table.
You need a crafting table for being able to craft wooden frames for building your first base.
You can upgrade wooden frames using your stone axe.
The same applies to doors.
Now, after you have built your very first shelter you are ready to explore the world full of zombies.
New Game Mechanics
Thirst & Stamina
The very first thing you can notice when you create a world is that there are 2 new bars.
The blue one represents your thirst, the purple one represents your stamina.
During the day you will slowly get thirsty. Thirst can be replenished by drinking water by hands (right click on water block), or by drinking water from bottles.
You lose gradually stamina when you are running or jumping. It can be replenished by drinking or by waiting for some time.
Practically every tool in the mod (excluding vanilla tools) has a new property - Quality.
Its value is set to an item when you craft it, and it is equal to your XP level (press P on your keyboard to check your score)
The quality of an item affects its mining speed and maximal durability
and can have any value from 1 upwards, and there are 5 quality tiers:
Recipe Books & Blueprints
When you create a new world, you don't have access to all crafting recipes. For being able use some recipes you have to read appropriate recipe book or blueprint first.
Some of them are really common - like "Forging Ahead" book, while others can be pretty rare - like Sniper Rifle Blueprint. The best place to find them is a bookstore.
If you right click while holding the book in your hand, you will read it. After that, you will unlock the recipes that the book offers to you and at the same the book itself becomes unusable. If you try to right click with it again, it will open GUI, that shows you the recipes, that you have unlocked.
Yes, one of the very new features is electricity. With an electricity, you can make various creations.
First, you need to read the "High Voltage" recipe book.
You need 3 thing - producer, conductor and consumer.
A producer is actually the block, that will generate or store and send the electricity to connected blocks.
Conductors can just flow the electricity (Energy Pole), or can have switches, that allows you to control the flow (Power Switch, Fuse Box).
Consumers are various machines, traps, lights and other things, that need an electricity for work properly.
For connecting two electrical devices you have to right click on them with a coil of wire in hand.
Every 7th night occurs a Bloodmoon. During this night the moon is bloody red, and so are eyes of zombies. At the same time, all zombies are more aggressive and they are spawning in huge hordes to chase you.
The new structure format allows generating many new structures in your world, including roads and cities!
Cities can differ in size, buildings, loot , and monsters and they are generated randomly along the roads.
So, what's new?
Alpha 4 version of 7 Days to Mine has been in development for more than 2 years as it is a whole rewrite of the mod, therefore this mod offers many new features, including:
- Zombie AI
- Minibikes & Bicycles
- Block damage and repairing
The 7 Days to Mine needs for running the latest version of Minecraft Forge for 1.8.9.
Therefore it is compatible with most Forge mods for Minecraft 1.8.9, that:
- Don't change the Main Menu (You can toggle off this in the config file)
- Don't change the players model or skin
- Don't change the sky renderer (You can toggle off this in the config file)
A special case is for example shaders, that can run with this mod, but there is not any default support for bloodmoons. That's the reason why is in development special shader just for 7 Days to Mine. However due to a low priority is now available only edited version of Chocapic13's shader. You can find it here in CurseForge post.
Writing and reading files on your computer & internet communication
7 Days to Mine creates these folders in your Minecraft installation folder:
These folders are created for storing game information (in-game photos, version information, block repairs, structures, etc...)
7 Days to Mine also uses the internet connection to check on the internet if you are using the most recent version. If you want, you can turn this feature off in the config file.
- Thanks to The Fun Pimps for creating the 7 Days to Die!
- Thanks to Pylo for creating MCreator!
- Thanks to my friends for their support!
- Thanks to everybody who has supported me on YouTube, MinecraftForum or anywhere else while I was working on this mod.
- Weapon attachments
- New vehicles
- Various diseases
- Alcohol making
- More details to city generations (street lamps, traffic lights, sidewalks, etc...)
- Improved electricity (new energy sources , wires , etc...)
- New structures
- New guns
- New recipes
- Improved interactions with NPCs
- Story mode
- Separate skin system from the vanilla one
- A whole rewrite of the mod