The third 2020.1 snapshot is here

Published by Klemen on Tue, 01/21/2020 - 20:32
The third 2020.1 snapshot - more bug fixes and stability improvements

The third 2020.1 snapshot is here. This snapshot is focused on bug fixes and stability improvements. Make sure to report any issues as the first release of the year 2020 is near!

EAP 2020.1.04218 changelog

  • Updated bundled Java to version OpenJDK 8u232
  • Updated Minecraft Forge for 1.14.4 to version 28.1.115
  • MCreator now tries to repair corrupted workspaces from backups
  • GUI procedure triggers now trigger on both server and client-side
  • [Bugfix] Fixed "Directory in which you are trying to make a workspace does not exist" error on fresh installations
  • [Bugfix] Update notifications did not work properly with snapshots
  • [Bugifx] Block previews in workspace did not have textures placed properly
  • [Bugfix, 1.14.4] Execute command procedure entity block did not work in worlds with cheats disabled
  • [Bugfix #55617] Custom log blocks did not properly rotate in structures
  • [Bugfix #53737] Bounding box of blocks with log rotation did not properly rotate
  • [Bugfix #56234, 1.14.4] Global map and world variables did not save
  • [Bugfix #56206, 1.14.4] Execute command procedure block displayed command output
  • [Bugfix #56209] Keyboard shortcuts were inconsistent on macOS

EAP 2020.1.03712

  • Added support for data packs for 1.14.x
  • Added data pack elements to 1.14.x data pack generator: recipe, advancement, loot table, function, tag
  • Updated Minecraft Forge for 1.14.4 to version 28.1.114
  • [1.14.4] Added support for functions (command sets)
  • [1.14.4] Added support for function tagging
  • Added "run function" procedure block
  • Added support to open JSON and other data files from Gradle sources in the code editor
  • Any advancement can now be triggered by procedures (existing procedure blocks need to have advancements re-selected)
  • Added option to select vanilla advancement triggers in the advancement maker
  • When adding or removing mod elements MCreator now only builds if needed
  • [#55473] Added new advancement options for display and rewards
  • [#56137] Added procedure blocks to control and read scoreboard scores
  • [Bugfix #55972, 1.14.4] Loot tables don't work with custom block drops
  • [Bugfix #55997, 1.12.2] Loot table JSON files could get deleted from workspace randomly

EAP 2020.1.01513

  • Added support for Git (GitHub, GitLab, BitBucket, ...) shared online workspaces with version history
  • Added option to jump (revert to) between checkpoints/commits in the history of online workspace
  • Added option to merge changes if multiple users work on the same shared workspace at the same time
  • Added quick tools: material pack, armor pack, ore pack, and tool pack makers
  • Added "Get numerical dimension ID" procedure block
  • Added option to select current mod as tag namespace
  • Custom recipes can now select the namespace and therefore override vanilla recipes
  • Updated Minecraft Forge for 1.14.4 to version 28.1.111
  • Marked Minecraft 1.14.4 generator as LTS and 1.12.2 as a legacy version
  • [#46058] Added support for loot tables
  • [#55415] Added option to set custom living entity tracking range
  • [#53995] Added on structure generated procedure trigger
  • [#55870] Added schedule tick update procedure block
  • [Bugfix #55543] Melee damage was offset from the set value in-game
  • [Bugfix #55531, 1.12.2] Biomes with empty mob spawn list spawned default vanilla mobs
  • [Bugfix #55960, 1.12.2] "Get item from armor slot" procedure block crashed multiplayer clients
  • [Bugfix #55608, 1.14.4] Big tree option in custom biomes spawned wrong trees
  • [Bugfix #55871, 1.14.4] Numpad key bindings caused build errors
  • [Bugfix #55567, 1.14.4] Dirt blocks did not generate under grass blocks and underwater in custom biomes
  • [Bugfix #55567, 1.14.4] Caves did not generate in custom dimensions
  • [Bugfix] "Delete texture" button did not delete animation .mcmeta file it was present

Make sure to tell us what you think about the update in the comments, report bugs of the snapshot and stay tuned. Keep on modding!

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In my opinion, it’s really nice to see you take time to fix as much as possible bugs and crash to make a better software. You’re the best!

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