Mineral Galore : Everything's Beneath your Feet

Published by UnderWaves on Fri, 07/05/2019 - 12:19
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SPINEL 1.1 out! Get ready to be crushed by two new Boss Battles!

The portal bugs have been corrected, now you can roam across the Layer-1 without fear about coming back! And don't worry about inventory space, THE RETURN PORTAL NOW HAS A CRAFTING RECIPE! (involving some rare materials, but if you managed to reach Layer-1, then you should be able to gather all the stuff ;D)

I'll stop developing the mod for some times. Since I'm alone I also need to play the mod to check if there's any bugs, so I'll try to make a whole game to see where are the bugs. That's only to make it better! ^^

Welcome to Mineral Galore! This mod adds a bunch of various stuff, made to make your mining trips more enjoyable.

I got this idea while playing vanilla Minecraft, when I saw some diamonds, that looked blue-green with the environment (lava). And I thought that was aquamarine, and I got the idea to create a small mod to add Aquamarine. Then I got another idea, Topaz... then Sulfur, then Smoky Quartz, then... well, this mod is the result of a whole eight months of work starting from a stupid diamond surrounded with lava. 41 ORES! 47 NEW METALS AND GEMS! A LOT OF NEW TOOLS! 19 MOBS! 40 SPECIAL WEAPONS EXCLUDING SWORDS! 2 UTILITY BLOCKS! 823 MOD ELEMENTS IN SPINEL 1.1!!!

The great new in Topaz 1.0 is a Boss Battle!! Find a rare Galore Arena underground (a giant Bedrock bunker with a red block in the middle and a blue-white wall), use an Adamacron Callstone (craftable yet, but will later be a rare mob drop) on the red block and here we go!! Defeat a boss to get the Callstone used to summon the next one! Final reward : a mysterious block......

In Spinel 1.1 came also a bunch of strange blocks that you can find in Layer-1 Galoracron Dungeons. Just try to figure out what these could be.

BIOMES (with spawning dimension ; implement version) :

  • Minera Meadow (Layer-1 ; Topaz 1.0) : one of the original Layer-1 biomes. Filled with beautiful glowing trees, but can spawn a lot of nasty creatures.
  • Minera Forest (Layer-1 ; Spinel 1.0) : like Minera Meadow, but with more trees.
  • Roca Plains (Layer-1 ; Spinel 1.0) : a large, empty, flat and rocky biome. A lot of ores can spawn exposed here, and also a lot of mobs. Including Roca Cerulas, good luck.
  • Roca Hills (Layer-1 ; Spinel 1.0) : like Roca Plains, but with more hills.
  • Roca Forest (Layer-1 ; Topaz 1.0) : the second of the first Layer-1 biomes. A large forest with very tall trees made out of stone. A lot of ores can spawn exposed here, alongside with all the mobs to guard them.
  • Thunder Plains (Layer-1 ; Spinel 1.1) : nah, absolutely not inspired by FFX. A rare, dark plain, b urned by thunder. Sometimes burned trees can spawn, it's a free source of charcoal. The great Thunder Towers, kind of randomly-generated dungeons with always a Kromacron Altar at the top, can spawn here.


  • Refinery (was called Ore Dissocier in the past) : allows you to refine some gems to get various stuff, according to their real-life composition. Example : put a diamond inside and get coal. I managed to find a way to use the GUI system, and this block now works with a completely functioning GUI!

  • Distillator (Was called Gas Distiller in the past) : not much uses, but the only ones are really cool. Get Titanium from Rutile (allows to create super-resistant tools), craft Asrine Gas from Arsenic (USED TO CRAFT AN ARSENIC BLASTER!!!), or use it to refine the dirty mud you got from Copper refining! Now works with a GUI.


  • Superswords : this category of powerful swords is really costly (you'll need 33 various gems to craft one, except for the Spinel ones because the blade requires 54 gems), but when you have it, you're unstoppable. Craft one by using a random hilt and a random blade (every possible combination work, rofl), and get an OP weapon with multiple powers! Example : Amethel can regenerate you on hit, or Sapphirmarine deals 25 damage per hit!! (To compensate this ridiculously exaggerated damage value, the supersword has only 16 uses, and gives you a lot of debuffs. ROFLSHMSFOAIDMT)

  • Celestial Staves : comes in two variants, Lunar and Galaxy. For each one, you'll have to go in the End, collect some Moonstones, and use them to craft a mythical staff that makes meteors rain on your enemies! The Lunar Staff makes only fall 1 meteor per hit, but has a decent durability. The Galaxy Staff is harder to get since you need a crap-ton of various rare gems, but it can make between 4 and 16 meteors fall at once! But it's less durable. Just don't forget to run, as you might be crushed by your own meteors too.

  • Arsenic Blaster : craft it with a lot of steel and Arsine gas (obtained from Arsenic, itself obtained by refining the rare Realgar). It has no reload time, is as durable as a bow, and when its bullet hits a target, the enemy is poisoned. But when the bullet hit the ground, the pression of the gas in the bullet makes it EXPLODE!!!

  • Flamethrower : man, everything's in the name. Launches flames at your opponents, allows massive crowd damage but not so useful against singles targets.


  • Roca Maggot (formerly Rock Crawler) : spawning both in Overworld and Layer-1, weaker in Overworld but strong in Layer-1. Globally acts as a passive mob, until you hit it. It's tanky, doesn't fear fall damage and hits like a truck. Supersword advised if you plan to kill one. Drops include : Cobblestone (8-16), Sulfur (50% chance), Spinel (33% chance, randomly chooses between Blue and Black), and Topaz (4% chance).

  • Miner : spawns in dark places. Holds a steel pickaxe and wears a Miner Helmet. It's just like you (even in the texture, it's a vanilla Steve yet), but has 30 health instead of your regular 20, and hits hard too. It has 8.5% chance to drop either its helmet or its pickaxe, just like a basic armored mob. There's also a WIP version of a more dangerous version, that curresntly doesn't spawn, but still available in creative inventory.

  • Roca Pyra (formerly Rock Walker) : the evolved version of the Rock Crawler, that rarely spawns in Overworld caves. It's a hostile mob, so stay aware. It's hard-coated, really tanky, has 55 HP, some damage resistance, doesn't fear arrows, water, potions or falling, a little slow, and can crush you with two blows. Drops include : Cobblestone (100% chance, 0-64), and Pyrite (100% chance, 0-16).

  • Clathrate : a peculiar flying mob, spawning in underground dungeons sometimes spawning in Layer-1. Flying, can't burn, can't drown, resists to thunderbolts (but we don't care, there's no thunder in Layer-1), has 32 HP, NES sounds, isn't so strong, but always spawns in large crowds. Arsenic Blaster recommended. Drops include : Layer-1 Stone (50% chance, 0-16), Phosphorite (25% chance), Proustite (10% chance, 2-4), and a rare, special and extremely important item (5% chance).

  • Gem Traders : a NPC that randomly spawns in Layer-1. Can trade some gems, but doesn't have a lot of trades yet.

  • Roca Cerula : an evolved version of the Roca Pyra, strong, tanky and violent. Spawns rarely in arid Layer-1 Roca biomes. It has 75 HP (bring a Supersword), can't drown, can't burn, won't suffer from a thunderbolt, doesn't fear cacti (who cares, no cacti in Layer-1 yet), and don't forget your shield as it can drain 12 HP in a single blow. Drops include : Sapphire (50% chance, 0-8), Spinels (50% chance, 0-8, randomly chosen between Blue and Black), Layer-1 Stone (0-16), and Gneiss (0-16).


  • Adamacron : when spawned, it spawns with a group of minions that chase you at high speed! The boss itself has 100 health, but can randomly regain 4 hitpoints when you hit it (don't fight it with bare hands!) and will summon a minion every 15 seconds. And it's really dangerous : each of its blows deal 15 damage! The only way to damage it is by direct attacks. Has 75% chance to drop 8-16 Zircons, 25% chance to drop 16-64 Diamonds, but will always drop the Hydrocron Callstone along with 50 XP.

    • Lesser Adamacron : it is small, weak but fast, and never fights alone. It has 20 hitpoints, 2 attack damage and won't drop anything apart from 7 XP.

  • Hydrocron : bigger, harder, but weaker. It has 150 hitpoints, will deal 7 damage per hit, but is able to randomly place water when it walks, making the battlefield a swimming pool that can be a real disadvantage with the water flow. It is advised to bring sponges/buckets/a lot of blocks. When killed, he drops 4-32 Aquamarines, along with 60 XP and the Cerulicron Callstone.

  • Cerulicron : this pile of Sapphires is a real tank. It has 150 hitpoints, can only be damaged by a ranged stuff (Celestial Staves work too, but you won't be able to use them since it's an underground fight), can summon a bunch of kamikaze minions and will pummel you until you die! But it's immobile (he'll still take knockback from bows, so try using a Punch bow to knock it where it'll not be able to target you). When killed, it drops between 8 and 16 Sapphires, along with 75 XP and the Chronocron Callstone.

    • Lesser Cerulicron : this crawling Sapphire is very fragile. It can only be damaged by an explosion or a player attack, and when it dies, it EXPLODES!! Try bringing a shield to protect you against the explosions or a Blast protection armor, as they hit really hard. And since they're often in clusters, dying in the explosion while another one is near will destroy it too, and you stuff too will explode.

  • Chronocron : as his name implies, he's able to manipulate the flow of time for himself. He can randomly enter in an outburst of speed, and has six phases too, corresponding to how much health he has. In the first stage, he's normal. In the second stage, he gains approximately 20% speed, and in the third stage, he gains an additional 20%, making him running at 140% of his normal speed. When reaching the fourth phase, he returns to his normal speed, but now has a Strength buff, that gains another level at each further. At final stage, he has 8 more attack damage, 40% more speed, and will resist 40% of your damage! He can only be damaged by direct attacks, and has 180 health. When killed, he drops 2-8 Topazes, 100 XP and the Geminocron Callstone.

  • Geminocron : these two Corundum brothers are ready to thrash you at any time! They both have 125 hitpoints, but are very different in their attack : the pink one is quick but has 5 attack damage, while the yellow is slow but can drain your health bar in two hits. Apart from that, they don't really have special features, but I'm working on some better strategy. Each one will drop 4-16 Corundums of the corresponding color, along with 75 XP and a Galore Key piece. Once the two parts are crafted together, you'll be able to open the mysterious blue wall...

  • Armaggecron : the real Boss of the Galore Arena! It has 300 hitpoints, and you'll hardly be able to land blows on it because it continuously spawns a flow of various minions. The worst part is that amongst the eight Lesser Adamacrons he summons when spawning the first time and the ones it randomly spawns later on, it can also summon some of the five Bosses you fought earlier! These ones won't drop anything (you really thought you'll be able farm Topazes?!), and it can even randomly create small explosions around it!! When killed, it drops 500 XP, up to 16 Diamonds, 16 Aquamarines, 8 Sapphires, 8 Topazes, 16 random Corundums, and will always drop a mysterious block...


  • Kromacron : first, search for a dark biome in Layer-1. If you see thunder, then you're done. Search for a giant bricks tower, go at the top (good luck to reach the top, it's very hard), and use the Kromacron Callstone at the top! This colorful crystal being shouldn't be approached without good equipment. It has 350 hitpoints (more than Armaggecron), its melee attacks won't really deal much damage, but be cautious as its main feature is the ability to make thunder rain on its opponents!! It will continuously summon thunder in a large field around him, and avoiding these attacks are hard since it's fought at the top of a 80-meter high tower. It can spawn single bolts, sometimes a group, and can even summon a ring of thunder around him! Also consider that thunder will heal it. Recommended some Fire Protection, as thunder spawns fire. Drops 8-16 Opals, and a Deactivated Callstone for the next boss battle.
    • Lesser Kromacron : a small colorful ball that spawns in the large tower you have to climb to reach Kromacron. Can also be spawned by Kromacron, but not so frequently.
  • Pyracrons : Once you activated the Callstone Kromacron gave you, go underground and search for a big room made out of bricks, with lava and glowstone. Use the Callstone on the Altar, and BOOM!!! Get back, as a ring of explosions will welcome you. The Pyracrons are two flying cubic beings, one made out of classical Pyrite, the other from Arsenopyrite (remember this one? :D). The golden one can be only defeated by melee attacks, and the gray one only by projectiles. Both of them have a panel of explosive attacks consisting in randomly exploding around them. Don't forget they're immune to explosions! They can also randomly regain some HP. Blast Protection required. Don't forget that if you die, your stuff may be exploded an attack. They each drop 8-16 of their corresponding Pyrite, along with a piece of a new NYI Callstone.

ORES (with implement version) :

  • Aquamarine (1.0) : this cool blue-green gem can be found below Y=48, slightly rarer than Iron. Used to craft tools similar to Iron, but with double durability! Since 3.2, spawn only under rivers, oceans, beaches, swamplands and all of their variants. Since Spinel 1.0, can now spawn again everywhere in the Overworld.

  • Topaz (1.0) : this orange gem can be found below Y=30, and is approximately as rare as Diamonds. It can be used to craft tools slightly better than Diamonds, but more fragile.

  • Sulfur (1.1) : can be found at any altitude, under the form of yellow veins. Mining it will inflict you a short Nausea, because the real-life Sulfur smells terrible! It's rarer than coal and allows to smelt 12 items per Sulfur unit. Its block form can smelt a total of 120 items!!! (ERRATUM : in Spinel 1.0, these values have been lowered to respectively 3 and 30.)

  • Smoky Quartz (1.1) : this rare mineral can be found sometimes at any altitude in the Nether, in small veins. Use it to craft a dark-tinted deco block, or a powerful armor that grants several potion buffs (along with a sticky Blindness effect). Since Spinel 1.0, can also spawns in Layer-1, more frequently than in Nether.

  • Sapphire (1.2) : since Spinel 1.0, Sapphire will only spawn in layer-1, everywhere and at almost any depth, but quite rarely. The gems can be used to craft tools that are more durable than Diamonds! 2.0.1 brought a new Supersword Part that you can build with Sapphire.

  • Agate (1.2) : this very pretty crystal can be found between Y=32 and Y=64. Its only purpose is decoration, and can be crafted into a translucent colored block that can be used as luxury glass. Before 1.3, there was only Pink agate, but since, there is four colors : Pink, Blue, Brown and Green! Also 4.0 added Red Agates.

  • Pyrite (1.2) : every geology amateur knows pyrite is iron and sulfur. Then this ore, that you can find below Y=64, will drop a Pyrite Crystal that you can refine at the Refinery to obtain randomly Iron and Sulfur! Or since 2.3, you can craft a pickaxe from it ; this tool can destroy stone faster than gold, but can't mine anything else.

  • Zircon (1.3) : oooh, a Diamond!!! That's strange, we're only at Y=32... uhh nope, it was just a Zircon. Use it to craft tools that have the same efficiency as Stone tools, but ten times more durable!

  • Cuprite (2.0) : you'll have to venture into the extreme depths to discover this one. Hidden below Y=16, slightly resembling the Redstone, you can refine it with your Refinery to obtain Copper Ingots... then make Copper Nuggets the same way you'd create Gold Nuggets, and mix them with Zinc to obtain Brass! Since Topaz 1.1, you have  to refine it in the Refinery instead of smelting it. But now you have 2% chance to get some mineral putty, that you can use in your Distillator to get something special. Don't forget to bring a Chlorine Pellet and a Bottle.

  • Steel (2.0) : just smelted your Iron? Then put it again in your Furnace! The carbon emitted by the fuel combustion will be absorbed by the melting metal, that will turn into Steel. This new alloy can be used to craft tools that have the same efficiency as Iron, but 50% more durable! A good alternative to Aquamarine, while you're searching for the cyan gems. Since 3.1, Steel tools quickly corrode when exposed to rain.

  • Phosphorus (2.0) : highly flammable!!! Discover Phosphorite Ore in the depths, refine the Phosphorite in the Ore Dissocier and obtain raw pure Phosphorus, that can be used as fuel, as replacement for coal and gunpowder in the Fire Charge recipe, or to craft Matches, along with Sulfur! Then place eight matches around a Paper to obtain a Matchbox, that has the same usage as the Flint and Steel but four times more durable!!

  • Aragonite (2.0) : this sublime orange crystal can be used to craft swords, and a Supersword Blade!!! Since 3.0, you can use it to purify Contaminated Water at a Water Purifier nah, removed. That was useless.

  • Spinel (2.0.1) : can only be found in Extreme Hills biomes, coming in two variants : Blue and Black. Each one can be used to craft a Blade Part, and the two Blade Parts can be then combined to create a brand new Supersword Blade! Also allows to create an armor set since 2.1.

  • Amethyst (2.1) : this purple ore can be found in the Nether, at any altitude and is a little less common than regular Quartz. It can be used to craft a new decorative transparent block that you can use as glass.

  • Realgar (3.0) : mine this ore approximately everywhere underground, refine the Realgar Crystals at the Ore Dissocier and obtain Arsenic! From now on, be careful : Arsenic randomly poisons you when you have it in inventory. Now take some Glass Bottles, use your Gas Distiller to obtain pure Arsine Gas, and surround an Iron Block with eight Arsine Bottles to obtain an Arsine Canister, that you can attach below your Arsine Cannon!!

  • Zinc (3.1) : mine Sphalerite below Y=32 and refine it at the Ore Dissocier to obtain Zinc Ingots. Turn the ingots into nuggets and use them to coat your new Steel Pickaxe, effectively protecting them from rain corrosion! Or coat a single Zinc Nugget with Copper Nuggets to craft a Brass Ingot. NYI : Coated Steel tools will receive a durability buff.

  • Brass (3.1) : this alloy can be obtained by crafting Zinc and Copper Nuggets together. Use it to craft Electrical Wires, Arsine Cannon Shells (along with some Arsenic and Gunpowder) or a new set of patterned decorative blocks!

  • Zirconium (3.1) : extract this bright metal from Zircons at the Ore Dissocier. It allows to craft a dangerous sword (that will need rebalancing, because that single sword is stronger than a Supersword yet)! NYI : will also allow to create tools that will be two times more durable as raw Zircon Tools, and with the efficiency of Iron!

  • Titanium (3.2) : mine Rutile under Y=32, and be ready for anything. Filter a Water Bottle at the Distillator to obtain some Salt, place it in the Refinery to separate the chlorine, and use the Chlorine pellets along with Rutile at the Distillator to create a vial of Titanium Tetrachloride. Then refine again this liquid to finally obtain some Titanium... oh, and this is the REAL industrial process of Titanium extraction. Can be used to craft tools that have efficiency of Iron, but with 130% of the diamond's durability!

  • Flint (3.3) : the good ol' Flint you spent hours digging Gravel to find some. Can be found in the surface dirt under the form of black deposits, but quite rarely, and can only be mined with Iron or higher. Can also be found as big veins in Layer-1.

  • Opal (3.3) : this magic gem can be rarely found in the Nether. Craft a Pickaxe, a Supersword Part of a Bayleaf Amulet, a mystic object said to greatly empower anyone who holds it in hand...

  • Bauxite (3.3) : found anywhere below Y=32, this ore can be refined into a bunch of stuff, but the most important thing it gives is Aluminium. Use it to craft a super-resistant Sword, or some cans to compactly store your food.

  • Moonstone (4.0) : you can find this rare gem in the End... only a Topaz or Jasper pickaxe can mine it. Collect some Moonstones to craft a Lunar Stone, that you can place at the top of two Amethysts Crystals to create a Lunar Staff!

  • Ruby (4.0) : slightly more frequent than Diamonds, has the same harvest level, same durability but is a little slower. Can be crafted into a pickaxe, a sword and another secret...

  • Malachite (4.0) : can sometimes be found hidden in an Azurite deposit, as the result of the slow oxidation process. Sulfur 1.0 brought some tools to craft with it.

  • Azurite (Sulfur 1.0) : can be found at the same depths as Cuprite, at same rarity. Can be used to craft a Supersword Blade and a powerful Sword, but even if it looks pretty, don't use its block form to decorate your home! Like in real-life, a large chunk of Azurite exposed to the air slowly oxides into Malachite.

  • Onyx (Sulfur 1.0) : can be found below Y=32, as he "darker" counterpart to Agate (since it's globally the same stone but in black and white instead of colored). You can use it to craft a powerful pickaxe that breaks stone like nothing else, but without dropping anything. And it can't break oher stuff, much like the Pyrite Pickaxe.

  • Heliotrope (Sulfur 1.0) : can be VERY RARELY found in the End, as the Moonstone's opposite. Can be only mined with a Topaz Pickaxe, and can be crafted in an Heliotrope Amulet that can be equipped int eh chestplate slot to grant Invisibility to its bearer!

  • Corundum (Sulfur 1.1) : I'm so sadistic, that I made this ore only spawn in Extreme Hills, among the Spinels and Emeralds, only below Y=48, and at low frequencies. Can be mined with an Iron pickaxe, and when you mine it, you can randomly gain up to three Corundum Gems, randomly chosen between the Yellow and Pink variant! Each one allows to craft a half of the Armor set, and you'll have to combine the two variants to craft the tools.

  • Citrine (Topaz 1.0) : you need to travel in the new Dimension to find this one! Can be used to craft an iron-like sword, Supersword Blade and Hilt, and that's globally everything. Working on more uses!

  • Proustite (Topaz 1.1) : go in the Layer-1, mine until Y=32, and search for some red deposits. Get some Proustite, refine it in your Refinery, and get Silver! Can be used to craft a Supersword Hilt, some tools, but will have more uses later.

  • Iridium (Topaz 1.1) : you have two ways to get this rare metal. First, refine a lot of Cuprite, get some mineral mud, use this mud along with a Chlorine Pellet in your Distillator, and you'll get some Iridium Hexachloride. Next step, placing the chlorides in your Refinery, and ta-dam, Pulverized Iridium! Final step, smelting the powder, and get Iridium Nuggets, that you can combine to craft ingots. The other way is way easier : just go in the Layer-1 and mine Iridium Ore, that spawns with same rarity than Diamonds. You'll get 3-8 Iridium Powder, unless you have Silk Touch. In that case, you'll be able to smelt the whole block for 1 ingot.

  • Galena (Spinel 1.0) : can be found sometimes in Layer-1, with approximately same rarities than Iron in Overworld. No uses yet, only being refined into Lead, that can be used to craft your return Portal to the Overworld.

  • Arsenopyrite (Spinel 1.0) : this Pyrite-like mineral has one more feature : IT CONTAINS ARSENIC. A good alternative to Realgar, even if Proustite is way more common. Can spawn everywhere, in small veins.

  • Gneiss (Spinel 1.0) : not a real ore. Just a rock like Andesite and that kind of useless stuff. Lies in your way spawns in Layer-1, and can be polished in decoration blocks.

  • Jasper (Spinel 1.0) : it's a rare ore spawning in Roca biomes! When you mine it, you get Jasper. Whoa, that's surprising. And with the Jasper, you can craft a pickaxe that is stronger and more efficient than Diamonds, and that has a special ability : it has a random chance (but very low, kinda 0.5% chance) to drop a random gem selected in a large pool!

  • Lonsdaleite (Spinel 1.1) : it's a very rare ore spawning deep below your feet, in Layer-1. You probably know this stone in the real life for being harder than Diamonds? Then that's it. The Lonsdaleite Pickaxe is thrice as hard as Diamond one, and can mine pratically anything. But you need to have an Opal pickaxe to harvest it, MUHAHAHA.

  • Nitre (Spinel 1.1) : this not-so-common ore can be found everywhere in Layer-1. Its only use is to be crafted with some Gunpowder, Sulfur and Steel in a powerful thrown weapon, the Grenade. I won't explain what this does, you probably know.

  • Magnetite (Spinel 1.1) : this ore spawns in Roca biomes, approximately two times less frequent than Iron. Yet can only be used as a catalyzer in the Refinery, to get two Iron Ingots per Pyrite instead of one. Or just refine it to obtain 1 Iron ingot.


  • Plutonium : when right-clicked, this ore releases a powerful explosion that damages blocks and triggers nearby Plutonium ores, in a chain reaction. Don't stand close!

  • A new Supersword Part (probably a Hilt) made from Corundums.

  • Some special weapons using Silver and Iridium's reflection power!

Project members
Release type
Latest supported Minecraft version
Modification files
Mineral Galore - T1.0.jar - Mineral Galore! T1.0 - Armaggedon3.16 MB
Mineral Galore - T1.1.jar - Mineral Galore! T1.1 - Shimmering Spark3.83 MB
Mineral Galore - Spinel 1.0.jar - Mineral Galore! Spinel 1.0 - Rocatec7.84 MB
Mineral Galore - Spinel 1.1.1.jar - Mineral Galore! Spinel 1.1.1 - Thunderblast8.21 MB
  • 1.0 - The First Steps : Added aquamarine and topaz gems, ores, blocks and tools.
  • 1.1 - Smells Awful : Added sulfur and smoky quartz.
  • 1.2 - Underground Lottery : Added sapphire, agate and pyrite. Changed sulfur ore texture, and added a crafting recipe for the Smoky Quartz Armor.
  • 1.3 - A Color World Beneath Your Feet : Added the first Supersword, three new Agate colors and Zircon, whose ore looks like diamonds. Fixed Pink Agate dropping ore blocks instead of Agate Chunks, corrected Agate and Smoky Quartz transparency, and changed some ore spawn frequencies (notably Aquamarine being more frequent than Iron).

  • 2.0 - Dissociation : Added a second Supersword, the Ore Dissocier, and the ores Cuprite, Aragonite and Phosphorite. Added Steel, Copper Wires, Matchbox, and Refinery Waste. Corrected the Green Agate item texture, and made some rebalancings in the ore spawn frequencies (notably Sulfur being more frequent than Coal). And um, changed the internal ID of the mod so you'll not be able to transfer any older world to 2.0.
    • 2.0.1 - Symbiosis : Added Spinel, coming in Blue and Black variants, and a new Supersword.
  • 2.1 - Toxic Ground : Added Amethyst and Contaminated Water. Added Spinel Armor and a new Supersword. Fixed Match and Matchbox bugs.
  • 2.2 - Power Blades : Added eight new Superswords and two new Superswords Parts. Added a reserved creative tab for Superswords, and changed the spawn settings for Spinel, now making it spawn only in Extreme Hills biomes. But warning, as the algorithm is a little bugged and will also destroy every Spinel Ore manually placed outside from Extreme Hills.
  • 2.3 - Dissociation Recrafted : Corrected the entire Ore Dissocier system, it now works perfectly. Added Pyrite Block, Pyrite Gem, and Pyrite Pickaxe. Modified Aragonite Ore texture.

  • 3.0 - Noxious Aura : Added Realgar Ore, Water Purifier, Gas Distiller and Arsine Cannon. Corrected some spawn frequencies and rebalanced some Superswords.
  • 3.1 - Oxidation : Steel tools will now corrode while exposed to the rain. Added Zinc ore, Brass alloy, Zirconium and Zirconium Sword.
  • 3.2 - TItanium : Added Flint Deposits, Rutile Ore, Titanium, and all the stuff used to refine Titanium. Added Titanium Tools. Introduced an early-created advancement system, and made various rebalancings. Changed spawn conditions for Aquamarine, now spawning only in some biomes.
  • 3.3 - Superstitions : Added Flint Ore, Opal and Bauxite. Added Bayleaf Amulet and Aluminium cans, along with two new food items : Fruit Salad and MRE. Fixed Aquamarine textures, upgraded advancement system.

  • 4.0 - Hour of Need : Added Moonstone, Red Agate, Ruby and Malachite. Added Lunar Staff and Galaxy Staff. Added a new Brass decoration block and two new advancements. Changed Sulfur textures, changed Arsine Cannon name to Arsenic Blaster, Block of Brass to Storage Brass Block, and made some ore spawning rebalancings.

  • Sulfur 1.0 - The Great Expansion : Added Azurite, Onyx and Heliotrope. Added Rock Crawler and Miner mobs. Added Heliotrope Amulet, Miner's Helmet, an Azurite Supersword Piece and thus the corresponding Superswords. Changed Topaz gem, ore and block textures. Added a crafting recipe for the Solar Gem. Added the Miner Shelter structure.
  • Sulfur 1.1 - The World Looks Different : Added Corundum Ore, two Corundum variants and their respective blocks. Added Silicon, Electronic Wafers Tier 1 and Tier 2. Added Ore Identifier and utility block Gem Synthetizer. Changed a lot of textures, and made some rebalancings in the Refinery.

  • Topaz 1.0 - Armaggedon : Added Citrine Ore. Added the Galore Arenas, and Adamacron, Hydrocron, Cerulicron, Chronocron, Geminocrons, Armaggecron, Lesser Adamacron and Lesser Cerulicron mobs. Added the Galore Layer-1 Dimension, added in and out portals. 
  • Topaz 1.1 - Shimmering Spark : Added Proustite and Iridium Ores. Added Citrine Supersword Blade and Hilt, along with every new combination. Corrected a lot of bugs about travelling between the Overworld and the Layer-1. Changed Cuprite refining process. Added animations for mobs, and slightly lowered Zircon Ore spawn rates.

  • Spinel 1.0 - Rocatec : Added Galena, Arsenopyrite, Gneiss and Jasper Ores. Added three new biomes for Layer-1. Added Gem Trader, Clathrate, Clathrates Dungeons, Roca Cerula, renamed Rock Crawler to Roca Maggot and Rock Walker to Roca Pyra. Removed Gem Synthetizer and Water Purifier. Added ambient music for Layer-1. Added a new tree schematic for Layer-1. Added Flamethrower and 6 new Superswords. Added crafting recipes for Superswords involving Citrines and also for the Overworld Portal. Changed models for portals between Overworld and Layer-1. Made some balancings to Roca Maggots. Fixed Roca Pyras spawning in Overworld. Aquamarine can now spawn everywhere again. Emerald and Smoky Quartz can now spawn in Layer-1. Sapphire Ore relocated to Layer-1. Made a rebalancing on Sulfur burning time as fuel. Fixed Opal, Amethyst and Smoky Quartz not spawning. Allowed respawn and sleeping in Layer-1. Lowered Proustite spawn rates, and changed a bunch of textures.
  • Spinel 1.1 - Thunderblast : Added Lonsdaleite, Nitre and Magnetite Ores. Added thunder Plains biome to Layer-1. Added Thunder Towers, spawning in Thunder Plains. Added Grenades. Added Kromacron, Pyracrons and the corresponding Callstones. Added Minera Forest biome to Layer-1. Made some rebalancings to Stone Forest biome, now renamed Roca Forest. Added a dedicated creative tab for Galoracron Callstones. Darkened Layer-1 sky. Lowered Armaggecron Minions spawn rates. Corrected Titanium Block having dirt sounds, and some other bugs.
    • Spinel 1.1.1 : corrected a major bug randomly destroying blocks in Nether.


Good mod, you should just improve the texture of that orange ore in the image (I don't know which one is it) :)
PS: If I were you, I would make Pyrite have a similar texture to Gold XD

Thanks for your feedback =)
So, the orange ore is the Aragonite... is that the block or the ore that have bad texture? (I'm sure it's the ore)
And for the Pyrite, the gem block you saw is just a regular Iron block. That's because real-life Pyrite is iron and sulfur, and my Pyrite Ore randomly drops Iron and Sulfur

I haven't tried the mod yet, but based on the image description I think it is Aragonite.
Anyway, I said that Pyrite should look similar to Gold because in real life it is also known as Fool's Gold and it would be cool if players could make confusion between the two ores in Minecraft too (unless they are using a mod like Hwyla XD)

nice mod, but there is something wrong with the topaz textures, and are those blocks supposed to be transparent? Anyways the other textures are awesome