NOTE: This mod still has some bugs, most noteably:
Portals will spawn Zombie Pigmen at an astounding rate. They WILL overrun the area in a matter of seconds. I would advise trapping your portals with a pitfall.
If you die in a dimension and try to go back after you respawn, the game will crash and the save will get corrupted. I DO NOT KNOW HOW TO FIX THIS
In survival mode, entering/exiting a portal will sometimes spawn you above or below the portal, optentially suffocating you. I don't know why this is or how to fix it.
This mod is essentially the same as my original Hodge-Podge mod, but the sheer amount of revamp I did to it makes it worthy of its own page now (Kind of like RaolCraft)
In total, there are now over 300 elements, including 141 new blocks, 4 new fluids, 8 new types of armor, 8 dimensions, 110 items, and 53 new mobs.
While the primary goal of this mod is to introduce a myriad of blocks from pocket edition, newer versions of minecraft (that frankly, should have been in the game updates ago), and mostly my imagination, the structure of the mod has been redesigned to add more of an adventurous aspect. With 3 new bosses and another dimesion since the last version, as well as many new mobs, a progression system has been implemented. Now, in order to reach the other dimensions, staffs must be built using resources from the other dimensions you've gone to. These staffs will summon the next boss, but only when used in a certain dimension. Killing the boss rewards you with items, XP, and the igniter to the next dimension.
The main bosses are fought in this order: Smoldering Knight>>Tainted Knight>>Sentry of the Great Tree>>Greatwood Borer>>Ender
In addition to the new bosses and mobs, there are now seven full sets of armor, plus two pieces of modified insect armor, which when worn allow you to fly and land without taking fall damage. Tools (not hoes) can now be made with redstone crystals, and a new reddish-purple material called tyrianite.
The newest blocks, mobs and items:
Smoldering Planks- Made from smoldering wood. Can be crafted into reinforced planks and emit some light.
Encased Greatwood- A tougher, decorative version of greatwood.
Grimstone- A more heavily corrupted form of tainted stone. Can be crafted into bricks and lanterns
Grimstone bricks- Can be crafted into pillars or slabs and has a chiseled varient
Grimstone Gravel- Crushed grimstone with obsidian flecks in it.
Charred Grimstone- A variant of grimstone that has been burnt on top.
Shadow Crystal- Dark purple crystals found sprouting from grimstone gravel. Requires a Tyrianite pickaxe to mine.
Shadow Crystal Shard- A fancy, pointed variant of shadow crystal.
Shadow Crystal- Deep purple gems obtained by breaking shadow crystal blocks or shards.
Shadow Crystal Orb- Made by surrounding a pearl with shadow crystals.. Breaking it will bring 5 minutes of good luck your way.
Ancient Relic of the Taint- A staff that will summon an ancient horror into the world. Currently a WIP, and has no function.
Crystal Claws- Bear-like creatures found in shadow crystal fields. They are hostile towards endermen, but otherwise neutral. They occasionally drop crystal chunks when the die.
Obsidian Monolith- Cubes of mossy chiseled obsidian that form short chains can be found floating above the ground in the Degraded Wastes. Some of them have fallen and sunken into the ground. They are quite common.
Corrupted Valley- A lifeless plain of charred grimstone. Found in the Taint
Shadow Crystal Field- An expanse of grimstone gravel with dark, pointy crystalline structures jutting form the ground. Found in the Taint
Changes since Hodge-Podge II last version:
Gaansey is now called "Explorer Gaansey"
Two smoldering logs are required to craft them into charcoal.
Boss summoning items now summon the boss when the item is clicked on a block
Planned Features (assuming I can actually get them to work correctly):
NOTE: If you know how to do these or would like to help make them, write a comment! I will gladly accept help, since I have never been able to get these to work right.
-More functioning generated structures to the world, including: Crystal Clusters, glowing obsidian spikes, wanderer houses, and temples
-Get the nether reactor core to work like it did in pocket edition
-Make the Foodworld biomes have "trees", but not have to have dirt as the underground block.
-Possibly mobs for the Foodworld.
-Possibly a boss for The Cold
-Probably Taint-specific mobs
-A second set of dimension specific bosses, far stronger than the rest and costly to summon
More information can be read in the progression walkthrough, which is found in the zip folder download.
Most recipes are (in my mind) pretty easy to figure out. I would still suggest using Just Enough Items though.