Topic category: Minecraft mod ideas exchange
This is the official topic for RaolCraft Omega.
Here I will write comments about future updates, changelogs, etc.
You can post here bug reports, suggestions, opinions, etc.
If you want a guide about the mod you can go here instead: https://github.com/raoldev/RaolCraft-Omega/wiki
If you want you can also reply to this survey:
(you can reply to only a few questions if you want )
In your opinion, what needs to be improved?
What should be removed?
What textures need to be changed?
Did you like playing this mod?
What's your favorite feature?
OLD STUFF:
I'm sorry that I am not making updates for RaolCraft 3 but I'm having some problems with internet connection (yes again)
Anyways, when I will have back the good internet connection I will release new little mods instead of updating RaolCraft.
The mods will be released in a single mod page because they will be like a modpack.
What mod should I make first?
Raol's Improved Vanilla
This mod will improve Vanilla minecraft without changing the gameplay (like Quark or Craft Horizons). Some features will be taken from RaolCraft (Raolcraft 1 was intended to be like a Minecraft update).
Raol's Furniture mod
It's simply a furniture mod.
Raol's Clothes mod
Inspired by Killer Unicorns's Clothes+ mod.
Raol's Garden
A mod that adds more plants
(yes all of them start with Raol's because there may be other mods with similar names and also so they are all next to each other.)
Why am I doing this?
Because RaolCraft 3's workspace is broken and when importing it I need to fix an hundred of bugs and so it's better to make another mod.
Do you prefer another remake? RaolCraft Omega Edition XD
RaolCraft 1 reached 35 mod elements
RaolCraft 2 reached 200+ mod elements
RaolCraft 3 reached 900+ mod elements
RaolCraft Ω maybe will reach 4500 mod elements XD just joking
Ok, it feels something which fits more in a card game rather than in a profile picture, I've probably played too many videogames during the quarantine XD
That art looks amazing. All i can do is draw a stick figure holding a gun
Thank you XD
And don't demotivate yourself this way, everyone can learn, it isn't true that some people can draw while others can't :)
And the last RaolCraft update for 1.12.2 is finally released! This will also be the first update to be considered stable (it no longer is in beta) :)
Please report any bugs as soon as possible because today I will just do things such as change the logo, update the description, upload the file on curseforge, etc., but tomorrow I will download the new MCreator and any bugfixes won't be backported to 1.12.2.
Anyway, here's the changelog (pretty little but it's supposed to be a small patch just to make sure the mod is "stable")
I just noticed something: both my mod, the Ancient Forest and your mod RaolCraft omega both have darkstone. I will quickly change the name so no one gets confused
They are for different versions of Minecraft so no one could get confused anyway, but thank you :)
I released yet another patch (well, that's actually the name of the update) which fixes a few bugs. Anyway, today I will finally download the new MCreator and begin to update Modular Expansion to 1.14/1.15 (little mods go first).
The changelog of the patch if you really care:
Anyway, I tried to play in survival (in a test world where I switched between creative and survival to get materials) the dimensions and some bosses and came up with these conclusions:
What do you think? Which are the dimensions that need to be improved the most?
The Flora Dimension or the Spectral Dimension since they sound like they have the least content. Also I am going to finally try RaolCraft Omega today since my pc can handle sevtech just barely though. And if my pc can barely handle sevtech ages I am sure it can easily handle one mod.
I think all the dimensions can be improved but I think the textures need improvements first, especially for the aquatic city and the spectral dimension. the stones in those dimensions are currently recolored stone and they look weird in nether like generation :P
The whole mod will also benefit from adding more structures, preferably generated with procedures so you could make bigger dungeons
Would make the dimensions more interesting.
Also, there should be more uses for the new ores added to each dimension. With source and target deps a lot of new things are possible. Also, try canceling global events with the cancel event procedure block, this could make a lot of advanced things like canceling death etc.
@McModded 1.14
Thank you for your comment! I hope you will like the mod :)
And it's true, those ones (alongside the ice dimension) really need more content
(I also replied to you in the mod's page)
@crispy_chips
I rarely have the right inspiration to make good textures, but almost all textures will be changed when porting to 1.14 (not all textures since it would take too much :P
There will indeed be more structures (and procedurally-generated ones like you said sound like a good idea), but I should probably find a good method to make them generate properly in the nether-like terrain or else they will look very weird (that's why I haven't added many structures to the dimensions... and why the spectral one looks so weird)
I agree with more uses for the ores, I already have many ideas for those (especially the newly-added gems which are completely useless) :)
Thank you for your suggestions, now that MCreator changed so much I will have to remember all those ideas I had previously but were later scrapped due to no user/target support and similar XD
I understand not changing every texture. For my mod Cavecraft: Cave Update for the past few days I have been trying to change every texture and add 9 more varients for each block. It is very time consuming.
Yes, it definitely is XD
Also I work on about 6 mods at once which makes it take even longer. Also Goldorion and Cripy_Chips fabric plugin is now for 1.16!!!!!!!!!!!!!!!!!