About
MoreBlox is a Minecraft modification made with MCreator.
The modification focuses on medieval things such as foods, crops, animals and mechanics.
MoreBlox has recently moved over to version 2 which focuses on an outline rather than just storage.
We have made the mod easy to use but if you are looking for general information about the mod you can find it on our GitHub Wiki page. You can find the mod on CurseForge and GitHub as well.
Supported Versions
- Forge 1.19.4
- Forge 1.20.1
Guides and Tutorials
Features
Storage Barrels
Storage barrels have the same storage capacity as a chest.
Though when they are open they show the blocks contests inside the barrel.
When closed they offer labels on the top of the barrel to indicate what is in the storage block.
Entity Horse Carts
Entity horse carts can transport up to 3 entities in the back of the cart.
You can use the Follow Key on the cart to enable follow mode then link a horse, donkey or mule to the cart using a lead.
Disabling the Follow mode with the Follow Key will detach the horse, donkey or mule.
It is possible to load entities using leads when the cart is in Load Mode.
You can enable or disable the Load Mode of the cart using the Load Key on the cart.
Recipe Helper Mechanics
Each crafting station has built-in support for looking up crafting recipes in that crafting station.
Planned Features
All planned features are from the medieval time period.
A full list can be found on the official GitHub for the project.
- More Cart Types
- More Crafting Stations
- More Storage Blocks
- Medieval Crops and Tree Crops
- Medieval Foods and Drinks
- Medieval Weapons
- Image Signs
- Resources
- Entities
- Minting and Trading
Moreblox 2.1.0 | Forge 1.20.1
- Ported the modification
- Added 62 new barrels
- Added crafting stations for storage and carts
- Added recipe helper for crafting stations
- Added Entity Horse Carts
- Added Load Key and Follow Key
Moreblox 2.0.0 | Forge 1.19.4
- Added 62 new barrels
- Added crafting stations for storage and carts
- Added recipe helper for crafting stations
- Added Entity Horse Carts
- Added Load Key and Follow Key
Many questions I will do my best to awesome them all :)
" I can translate to French "
I could use support for this language for sure, contact me via my website forum and I will get in touch via email. I will make sure to give credit for your help.
" you need to upload it on curse forge "
Why do I need to upload to corse forge?
" let me please help you with models "
I thank you for the offer to help with the models but I have that covered.
" can I borrow you the idea of the « log stackers » (as I already have « cake stackers » in my mod) "
I don't mind as long as you make your own models, texture and other resources. The concept is fine but please do not copy the models or custom textures such as the ones I come up with. The vanilla textures are fine as its open to the public.
Thanks.
I am still working hard at the models, they take longer than making the actual content, however, I have been getting good reactions for the work I have been doing so I will be continuing to focus on models and textures part of the mod. I should have another snapshot release on my website in the next couple days. I have been working on Birch Woodpiles, and taking breaks and modeling other things like the potato basket that I just completed. I have been using the forum blog for the mod when I have things to share like the potato basket and such.
Also, the potato basket will replace the old potato crate, as will many other basket varieties. But that will be added towards the end of the development for 1.1.0.
It has to be done one model at a time, there are 40 models per block, each block has different stages of it being filled (10 states) and there are 4 rotations that the block can face north, east, south, and west. Each model has to be made as a block then configured using procedures to update to the right block state based on its current rotation, and filled state, it is ironically the easiest part of making the mod is set up the procedures. it's modeling, and the taking the time to add every block state in as a regular block that takes the most of the time. it's taken me two days from 12 PM to 11 PM to get just one block complete. Updates will take a long time, and I will need to take (vacation days) so I feel more motivated after each block just because of the amount of work it takes. one block takes 84 block elements.
I have thought of some ways over the night how I could improve the mod and I think stepping away from the vanilla crafting would be better and making the mod more interactive so for example, actually placing logs in a woodpile would be more satisfying than just crafting a basic block to compress it. More work yes but it will look really cool seeing the woodpile or other storage blocks fill up over time.
I have been with MCreator since like 1.5.X I mainly been doing tutorials on youtube all this time, I know how the program works so it's easy to just put my finger down and go let's do it this way, rather than learning how to figure out how to achieve something complex. My channel name is "NorthWestTrees Gaming" on YouTube I still post tutorials for MCreator once a week. Most are things the community suggests if I can figure out how to put something together in the programs current state.
as so https://i.ibb.co/VjYGKQV/Wood-Piles.png