The second 2020.2 snapshot - Major changes

Published by Klemen on
The second 2020.2 snapshot - Major changes

The second 2020.2 snapshot is here with some major changes. We are adding support for plugins, new recipe types, and the major one: debranding and new distribution terms.

Debranding and new distribution terms

This snapshot is the first version in the history of MCreator that allows full debranding of your mod (custom package name, custom credits text and no prefixes of class names). New simplified distribution terms are now in place too that do not require you to credit us and we do not impose any restrictions on the distribution of the mod. From the updated EULA:

The user is allowed to distribute their exported mods freely under their own terms or licensing. The user is required to abide any other laws, licenses, and terms that apply to them as a Minecraft mod/add-on author (e.g. Minecraft EULA, Minecraft Forge license, ...).

You are not required to credit us, but we still encourage users to spread the word about MCreator and consider donating to us, as only with your support we can keep this project alive and not stall it.

Plugins for MCreator

Another important new feature is plugin support. You can read more about plugins and see an open-source demo plugin to help you get started if you are interested in plugin development here: https://github.com/Pylo/MCreatorDemoPlugin 

With plugins, we are giving the users the option to add new features in MCreator before we do or add functionality support for other APIs or similar. Right now, new procedure blocks, triggers, categories, AI tasks, AI categories, advancement triggers, and new code generators can be defined using plugins. Plugins can be seen as an "experiment" on how many developers willing to help and work on MCreator we have over the community too, to see if open sourcing MCreator in the future would make sense.

EAP 2020.2.11618 changelog

Major new features in this snapshot are highlighted with bold text.

  • Added support for plugins that can add new procedure blocks, generators, AI tasks and more
  • Added simulate block right-click procedure
  • MCreator now generates code separated in proper java packages
  • Generated code no longer contains MCreator branding prefix
  • Mod package name and credits text can now be changed
  • Improved general performance of both UI and generator system
  • [#51048, 1.14.4] Added new recipe types: blasting, smoking, campfire cooking, stone cutting
  • [#57157] Added option to select frequency per chunk for structure spawn
  • [#57355] Custom files in mod assets folder are now preserved
  • [Bugfix] Player ability procedure blocks (flying, building, ...) did not work properly
  • [Bugfix #57023] Custom overlay images covered hot-bar and other UI elements
  • [Bugfix #57699] Custom music discs did not work with custom sounds
  • [Bugfix #57695] Custom GUIs without slots crashed the game when opened
  • [Bugfix #57684] Block NBT tags did not work properly in some cases
  • [Bugfix #57636, 1.14.4] Custom fluid physics did not work
  • [Bugfix #57796, 1.14.4] Get smelting result procedure block did not work properly
  • [Bugfix #57854, 1.14.4] Command parameters did not work

EAP 2020.2.09617

  • Added support for data packs for 1.15.x
  • Updated Minecraft Forge for 1.14.4 to version 28.2.3
  • Updated some procedure templates
  • Duplicate mod element now duplicates the code if the mod element has code locked
  • Improved UI performance and responsiveness with big workspaces
  • Added option to make custom blocks tick randomly based on the global tick rate
  • Added option to display custom entity and block NBT tags on GUIs and overlays
  • Custom block NBT tags are now properly synced between clients
  • Added replace block (and optionally keep state, inventory, and NBT) procedure block
  • Blocks are now bound to a custom GUI instead of GUIs being bound to blocks
  • Added option to enable the block to open GUI when right-clicked without procedures
  • Simplified GUI creation and made it more intuitive
  • GUIs can now have functional slots without having to be bound to a block
  • [1.14.4] Added full support for OBJ models
  • [#53951] Added new block bases: leaves, slabs, trap doors
  • [#47657] Added new mod element type: music disc
  • [#53884] Added format number to text procedure block
  • [Bugfix, 1.14.4] Fluid buckets did not render properly
  • [Bugfix, 1.14.4] MCreator could start lagging when Minecraft was launched for a few times
  • [Bugfix #56833] Key bindings were triggering even with GUIs open
  • [Bugfix #56988] Custom code mod elements did not properly import
  • [Bugfix #56984] Opening older workspaces failed in some cases
  • [Bugfix #56944] Build could fail on computers with Turkish locale
  • [Bugfix #56831] Attack speed parameter did not work properly for custom hoe tools
  • [Bugfix #56835] One could not use less than and greater than characters in GUI labels
  • [Bugfix] GUI slot management procedures did not work properly
  • [Bugfix] Remote workspace could stop working in some cases
  • [Bugfix] Other minor bug fixes and stability improvements

Make sure to tell us what you think about the update in the comments, report bugs of the snapshot and stay tuned. Keep on modding and consider donating to help us work on MCreator. Thanks :)

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Comments

please, never stop updating, and don't make this not free.

You are the Linux of mod development. Free, nearly public source since you add what we request, and useful.

I think Pylo should try their hand at making their customised AI blocks, procedure blocks, and even dimension gen. They are already forge experts, so why can't they make something that is not given to them by vanilla or forge? if these features do not fit well in the core mod maker, maybe release them as plugins?

I can't wait I can't wait!! i wanna it now i still feel with the awosomness of this version of Mcreator Thx Pylo

Two snapshots in and you guys are releasing even more amazing updates! I'm especially excited for the Plugins! Good job MCreator team!

Its amazing. Thank you for fixing the music discs problem :) Anyways i will change the licence in curseforge for my mod BUT i will put a god damn big MCREATOR support image down in the description of the mod to support you! Because you make it possible for us to create our dreams!

For some reason when I try to make a mod element it gives an error .
These seem to be the not working parts:
public class MarbleBlock extends DeeperandDarkerElements.ModElement {
^
@DeeperandDarkerElements.ModElement.Tag                                  
  ^

public MarbleBlock(DeeperandDarkerElements instance) {
^

Really cool ! I'm hoping to see my feature request added becauses nobody responded to it so I don't know if it's considered as viewed, but glass panes and doors would be very nice!



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