Hodge-Podge III

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Welcome to Hodge-Podge III!

This mod has no theme, however its goal is to improve Minecraft gameplay by adding tons of different adventures, mobs and side-quests as well as providing a lot of new decorative blocks to have more options when building.

Unlike RaolCraft, which is an extremely lategame mod (while there are a lot of things in earlygame, you can't go to any of its dimensions before beating the Enderdragon), this mod will actually focus more on midgame, so you can explore the new features since the first days of your wold :)

This is the remake of Eonaut's original mod.

Walking Geysers, Werewolves, Wither Bone Meal, Wither Blade and many more new features are waiting for you!

I know every feature I listed here starts with a W, but I only realized it after writing the list XD

To get started with this mod, you should find the Golden Temple, an uncommon structure that spawns in the surface of the Overworld (it won't be too hard to spot it). There you can get the igniter for the first dimension, the DarkWorld.

goldtemple

Yes, I know it generated in a weird way, but that was not meant to happen. It should have been mostly buried underground actually...

Some of the blocks in this mod have connected textures! To use them, you have to download this mod: (https://minecraft.curseforge.com/projects/ctm). If you don't download this mod, Hodge-Podge III will still work, but you won't be able to see the connected textures.

At the moment this mod is in early alpha, but many updates are coming soon!

Right now the priority for this mod is to port most of the original progression. When all the original dimensions and bosses will be added, I will start adding many new sidequest adventures, just like I said at the beginning of this description. This is far from complete, though, because there are just a few dimensions now and they feel pretty empty :/

(more info coming soon, at the moment you can read the changelog)

Connected forum topic
Latest supported Minecraft version
1.12.2
Release type
Alpha
Changelog

Alpha

1.0 - First (Alpha) Release - 2/10/2019

Yes, I couldn't find better names for mobs, items and blocks

+Silver Ore, Silver Ingot

+The DarkWorld

An extremely dark and foggy dimension. Its portal is made of Darkworld Bricks and the igniter is the Magical Flint and Steel

+VoltRock

Smoking Quartz Ore, Smoking Quartz

+Thundermagma

+Dark Elf

Drops a Pearl of the Dark Elf

+Pearl of the Dark Elf

Used to make the Magical Mirror

+Magical Mirror

Turns some items into others (red mushrooms into brown ones and vice versa, Obsidian into Glowing Obsidian, etc.)

+Thunder Blaze

Spawns in the Darkworld, drops Lightning Rod

+Lightning Rod, Lightning Powder, Thunder Paste

+16 Concrete Bricks

+Glowing Obsidian

+Oun Eye

Eat it to see better in the darkness for a bit


1.1 - Smoldering Knight Update - 2/19/2019

+Oun

A monster that spawns in the DarkWorld and drops Oun Eyes

+Cinder Talisman

Used to summon the Smoldering Knight

+Smoldering Knight

The first boss of the mod. It wears a armor and wields a Vorpal Sword. It has some special abilities but you'll have to discover them by yourself :)

+Smoldering Knight's Armor

+Wither Bone, Wither Bone Meal

Currently useless

+Stardust

+Vorpal Sword

+Block of Pearls of the Dark Elves

~Now Lightning Rod can be consumed to sometimes strike lightnings during thunderstorms

! Some bugfixes


1.2 - Quite Useful Update - 2/23/2019

This is the best update name ever

+Ember Talisman

Dropped by the Smoldering Knight. When right-clicked, removes the fire on player. It has infinite uses.

+Zombie CowMan

Spawns in the DarkWorld. It can drop Rotten Flesh, Iron Nuggets, a Mysterious Artifact or its Iron Sword

+Mysterious Artifact

????

+Dark Lantern

+4 Mysterious Dark Lanterns

Craft a Mysterious Artifact and a Dark Lantern to make one of these four mysterious blocks that have a mysterious use.

SPOILER: they are decorative blocks... You can still use them as corners of the portal if you want

+Thunder Rod

Like an Ender Rod

+Dead Grass

It turns into dirt if there is a block on it

+Mixed Bricks

~Now the Wither Bone Meal works and destroys plants and makes dead grass in a 6×6 area

~Now the DarkWorld is less foggy

~A few more changes

! Oun's model was bugged

! Magical Mirror rotation was bugged

! A few more bugfixes


1.3 - Wonder Geysers Update - 03/11/2019

+Connected textures support

Now the Dark Lantern has connected texture

+Block of Smoking Quartz

It has connected textures. Used to make the portal to the Wonderland

+Wonderland

A dimension that at the moment only has the geyser lands biome

+Wondergrass

+Cracked dirt

+Geyser

It sometimes erupts...

+Knightcard

A mob that spawns in the Wonderland

+Tumtum Wood, Leaves and Planks

+Tulgey Wood, Leaves and Planks

+Electroslime

A little monster that likes to bounce in the lakes of the DarkWorld... and attack players.

~Changed some textures

~Changed some names (now the ThunderBlaze is the FulmenBlaze for example)

~A few bonus tweaks


1.4 - Temple Update - 04/10/2019

+Wastes dimension

The frame is made of Bone Spines, while the igniter is the Bone of Destruction which can be obtained by killing the Smoldering Knight.

+Bone Spines

+Tartarus Plant

It's like a cactus that grows on soul sand. It can be found in the wastes dimension and can be farmed similarly to vanilla cactus. It can be smelt to make red dye.

+A temple in the Overworld where the DarkWorld Scepter is found

+Temple Skeleton

Spawns in the temple to keep intruders away

+Wither Blade

Inflicts a little Wither effect for a few seconds when it hits a mob (that isn't the Wither or a Wither Skeleton). It can be crafted after beating the Smoldering Knight.

+Redstone Lantern

Works similarly to a Redstone Lamp but has a 1.14 Lantern model. It was suggested by RockstarBonnet.

+Golden Pillar

A decorative block found in the temple

+New biomes for the Wonderland

~Now the "Magical Flint and Steel" is called DarkWorld Scepter, has a different texture and can no longer be crafted (but can be found in the temple)

~Tweaked a few more stuff

!Fixed some bugs


1.5 - Better Dimensions Update - 05/22/2019

+Murkwoods

A biome in the Wastes Dimension

+Murkwood Log, Leaves and Planks

The trees in the Murkwoods are made of Murkwood (obviously)

+Walking Geyser

It spawns in the geyser lands (in the Wastes dimension). It is a walking geyser. Not much to explain here, just beware of it.

+Zombie of the Wastes

Another zombie variant that spawns in some biomes in the Wastes dimension. It actually has a custom model, it looks a bit more... zombie-like.

+Green Hunter

A monster that spawns in the Murkwoods. Shoots arrows using a bow.

+Green Hunter's Hut

Can be found in the Murkwoods. Just guess who's there...

+Wonderrock

Can be found in some biomes of the Wonderland. Currently useless.

+Granite, Diorite and Andesite pillars

They're decorative blocks.

+Silver Apple

Provides no food points, but completely heals and clears all the status effects.

+Horizontal Glass Pane

It's a weird decorative block. The original idea was to add a block that can be used as a roof for things made with glass panes, then it ended up being a bit weird... You can still use it as a carpet if you want. An uncomfortable glass carpet.

~Now Wither Skeletons and the Wither also drop Wither Bones

~Now the Magical Mirror can also be used to turn all logs added by Hodge-Podge into Oak logs

~Changed a few textures

~Done a few more tweaks

! You were able to turn a Flint and Steel into a Scepter of the DarkWorld using the Magical Mirror

! Removed Forge version check

! Fixed a few other bugs


1.5.1 - Bugfixing Update #1 - 07/01/2019

Now the mod no longer crashes with other mods that add dimensions!!!

+WIP Werewolf

I made it not spawn because it has a weird bug...

! Fixed biome names

!! Changed dimensions ID and fixed most incompatibilities


1.6 - Dark Brewing Update - 07/05/2019

+Dark Brewing Stand

Used to make special potions with new effects. Right now it's just the Potion of Lava Traversing actually XD

It uses some Lava in a Bottle, some Fulmenblaze Powder (I don't really remember its name now...) and an ingredient.

+Obsidian Bottle

Made with obsidian. Obviously.

+Lava in a Bottle

No, you can't fill the obsidian bottles in the world, you have to craft them with a bucket of lava. :( (Don't worry, you will get the bucket back)

+Potion of Lava Traversing

It's like frostwalker but it's a potion, is for lava and... well, sometimes it's a bit buggy so be careful.

Brew a Wither Bone in a Dark Brewing Stand and you will get it.

+Fully implemented the Werewolf

It's a friendly villager during the day and a deadly wolf during the night. The villager drops no experience.

+Tumtum, Tulgey and Murkwood Bookshelves

Like vanilla ones, their power can be drawn by an enchanting table.

I haven't added vanilla variants for bookshelves because there already are many mods for this.

+WIP Block of Voltslime

~Done a few tweaks

!Fixed custom block rendering when in hand, inventory, dropped, etc.

!Fixed some bugs


1.7 - Collector's Update - (Coming Soon)

This update adds a very useful NPC, the Collector, many new structures and cross compatibility with RaolCraft Omega!

+Collector's Tower

A tower in the DarkWorld where the Collector can be found

+Collector

A Dark Elf who prefers to collect ancient rarities rather than to fight. Give him precious (and useless) treasures and he will give you some rewards.

You can't give him the same item more than once. The reward is not based on the item you give him but on how many items you gave him before. This information is stored per player and not per Collector, this means that if you have a duplicate treasure you can't give it to a Collector (but another player in the same world can, if he hasn't already).

He will also sometimes give you hints on where to find a rarity.

+Dark Tome

Can be given to a Collector

+Snow Temple Bricks, Chiseled Snow Temple Bricks

+Snow Temple

A little temple made of obvious materials found in snowy biomes.

+Slime of the Snow Temple

It spawns in the Snow Temple

+Ice Idol

A rarity found in the Snow Temple that can be given to the Collector

+Wonderrock Bricks

+Golden Deadbush

+Golden Wood, Planks and Leaves

! Fixed some bugs

Submitted by insanity2 on Wed, 02/20/2019 - 22:54

I'v got to admit the 1 and second were way better

Submitted by Lonrad on Fri, 02/22/2019 - 18:35

Dude you’ll have enough mods to create a mod pack if you keep pumping them out at this rate xd

Submitted by Lonrad on Fri, 02/22/2019 - 22:20

Can you tell me when all of your mods for 1.12 are complete (not for anything particularly important, I just want to use the finalized versions for something)

Well, actually, the mods will never be completed. I will always update them (unless the mods become bugged - like RaolCraft 1,2 and 3 did -, I decide to no longer update a mod - like RaolCraft 4 - or I stop modding).
However, if you want, I will tell you when the mods will be in beta and when they will be full released.
At the moment, RaolCraft Omega is in alpha, but there are just 2 updates left to turn into beta. RaolCraft updates are usually big so I think you must wait a few months for the beta.
Pyromancy is in alpha, however its updates are little, so if I decide to only update Pyromancy for some weeks it should quickly become full released. I think I will release Pyromancy updates between RaolCraft and Hodge-Podge updates.
Hodge-Podge III is in early alpha. Its updates will be little-medium sized. It will become fully released when there will be all the features I think should be added from Hodge-Podge II.

Well, actually, the mods will never be completed. I will always update them (unless the mods become bugged - like RaolCraft 1,2 and 3 did -, I decide to no longer update a mod - like RaolCraft 4 - or I stop modding).
However, if you want, I will tell you when the mods will be in beta and when they will be full released.
At the moment, RaolCraft Omega is in alpha, but there are just 2 updates left to turn into beta. RaolCraft updates are usually big so I think you must wait a few months for the beta.
Pyromancy is in alpha, however its updates are little, so if I decide to only update Pyromancy for some weeks it should quickly become full released. I think I will release Pyromancy updates between RaolCraft and Hodge-Podge updates.

Well, actually, the mods will never be completed. I will always update them (unless the mods become bugged - like RaolCraft 1,2 and 3 did -, I decide to no longer update a mod - like RaolCraft 4 - or I stop modding).
However, if you want, I will tell you when the mods will be in beta and when they will be full released.
At the moment, RaolCraft Omega is in alpha, but there are just 2 updates left to turn into beta. RaolCraft updates are usually big so I think you must wait a few months for the beta.

I'm sorry I posted more than a reply... It didn't allow me to post a comment longer than 1000 words, I tried to remove some words and I thought it still didn't send the comment, while it actually did...