2nd 2020.3 snapshot - Inventory items and more

Published by Klemen on
2nd 2020.3 snapshot - Inventory items and more

The second snapshot of the MCreator 2020.3 update is here. It adds support for items with inventory, source and target entity procedure dependencies, and fixes many bugs.

EAP 2020.3.18613 changelog

Major new features in this snapshot are highlighted with bold text.

  • Updated Minecraft Forge for 1.15.2 to version 31.1.63
  • Added spawn entity with rotation and velocity procedure block
  • Streamlined procedure blocks and their colors
  • Improved Gradle error handling
  • Added entity support to addon (Bedrock Edition) generator
  • Added more in-app UI tips (thanks to Goldorion and KantroActual)
  • [#45976] Added source and target entity dependencies
  • [#47086] Custom mobs can now shoot custom ranged items
  • [#49385] Added shoot custom ranged item procedure block
  • [#50280] Item procedure blocks now support custom dependencies
  • [#53366] Added itemstack size management procedure blocks
  • [#47537] Added support for items with inventory and item GUI binding
  • [Bugfix, FG 1.15.2] Custom portal blocks were not transparent
  • [Bugfix #60258] When changing modid of the workspace, all resources got deleted
  • [Bugfix #59688] Incompatible plugins in plugins folder caused MCreator to not work properly
  • [Bugfix #59696] Newly created custom GUIs had broken textures
  • [Bugfix #59827] If no specific workspace type was clicked, new workspace dialog did not work
  • [Bugfix #59804] Set rotation and pitch of entity procedure block caused build errors in some cases
  • [Bugfix #60020] Java models from recent Blockbench versions failed to import
  • [Bugfix #60106] Fluid physics did not work in some cases
  • [Bugfix #59677, A 1.14.x] Walking on custom blocks caused the player to be shot out of them
  • [Bugfix #59690, A 1.14.x] Ores did not properly generate in some cases
  • [Bugfix #59731, FG 1.15.2] Custom mobs with biped model did not render properly
  • [Bugfix #59800, FG 1.15.2] Custom leaves did not render properly with fancy graphics

EAP 2020.3.16610

  • Updated bundled Java to version OpenJDK 8u252
  • Added support for making Minecraft Bedrock Edition 1.14.x Add-Ons
  • Mod element camel-case name is now automatically converted to snake-cased registry name
  • Workspace resources are now stored in Gradle resources folder only
  • Flattened the UI a bit more
  • Improved the UX of some UI sections
  • [#55559] Added base support for Minecraft Forge 1.15.2 - 31.1.43
  • [#55559] Added 1.15.2 support for mod elements: creative tab, advancement, function, loot table, fuel, tag, recipe, command, key binding, item, food, fluid, armor, potion, overlay, structure spawn, tool, plant, biome, ranged item, dimension, living entity, procedures, GUI, block, music discs
  • [#49671] Help buttons now open in-app help dialogs instead of searching on the website
  • [#59347] Added Java model fixers for models of some modelers that do not generate compliant code
  • [#53154] Added support for transparent block connected sides
  • [Bugfix] Text fields in custom GUI did not scale properly with the screen
  • [Bugfix #59056] Itemstack management procedure blocks could still cause build errors in some cases
  • [Bugfix #59083] Spawn multiple particles procedure block did not work properly
  • [Bugfix #59247] Custom dimensions had more and more caves each time entered
  • [Bugfix #59345] Duplicate mod element kept some references on the original mod element in some cases
  • [Bugfix #59409] Custom slabs and stairs did not have proper light opacity behavior
  • [Bugfix #59555] Negative number constants caused build errors in some cases
  • [Bugfix #59520] Location procedures did not work when triggered by GUIs without slots
  • [Bugfix] Other minor bug fixes and stability improvements

Release notes

  • "On collided with the player" and "on right-clicked on living entity" triggers now have source and target entity swapped
  • [Code only] Custom GUIs now use IItemHandler instead of IInventory

Tell us what you think about the update in the comments, test out the snapshot, and report bugs of the snapshot on the tracker. Keep on modding!

Smelting Machine Procedure Tutorial

If you did not already, check out our tutorial on how to make a procedure for smelting machine with multiple fuels, recipes, and smelting progress on our YouTube channel. If you are not subscribed yet, make sure to do it now to not miss content like this.

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Comments

Wait, so the thing i have been begging mcreator to add for months has been added. YEEEEEEEAAAAAAAAAHHHHH. Woooo Hooooo.

This Means most of my bosses are possible now.

Just wondering, would you play my mod when it is out? One Boss has been added so far. Arcane Caster. He summons magic and many explosive attacks. There is also the Nightmarish Annihilator. A huge Demon of pure darkness that shoots many lasers at the player.

Nice update ! Now it needs the ability to apply vanilla textures on models, it's really necessary, to make legal mods, because it's illegal to steal Mojang's textures (copy/paste them in our mod)

do this snapshot support optifine (i want to make a mod trailer with connected glass)the last just treat optifine like mod with nothing



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