Mod Element Types


Mod elements are components that make up a complete mod. Mod creators generally use many mod elements in their mods before they publish their mod. Every mod element has its use and will do something different, they also have their settings based on the type of mod element it is.

List of mod elements

Mod Type Description
Achievement An achievement is something you get when you have done something like when you open your inventory.
Armor Armor is an item that you wear to give you resistance against heartfelt things like fall damage or mobs.
Biome A biome is a region with properties like a jungle, desert or forest.
Block A block is a tile you can place similar to dirt, wood or glass.
Command A command is basically what it says is a command like /time set 0 or any command in Minecraft.
Creative Tab A creative tab is a tab that's in the creative mode that helps organize your mods to make it easier for people to find a specific thing.
Custom Element A custom element is a class with some methods used to code something yourself.
Damage Type The damage type specifies how much damage should be applied to entities.
Dimension A dimension is a different world like the end or neither.
Enchantment Enchantment is a modifier that adds special abilities to items.
Feature A feature is a decoration that is placed during world generation.
Fluid Fluid has the same properties as water or lava it is a liquid that you can go into and swim in.
Function A function is a list of commands predefined. They will be executed in the order of the list.
GUI GUI that is similar to a chest GUI or command block GUI. It can display buttons, images, slots or text.
Gamerule A game rule is a special parameter for an in-game world.
Item An item is something that can be picked up and used to be crafted to make something.
Item Extension An item extension allows giving more properties, such as fuel properties, compostability and a custom dispenser output behaviour, to any item or block item, including Vanilla ones.
Key Bind A key bind is a mod that assigns a key to do something, like placing a structure when you press H on your keyboard
Living Entity A living entity is a creature that is similar to a pig, spider or wolf.
Loot Table A loot table represents what items should be in naturally generated containers, and what items should drop when breaking a block, killing a mob or being fished.
Music Disc A custom music disc to play music in a jukebox.
Overlay Ingame GUI that can be seen in the in-game interface.
Painting A painting is something you can put on your walls using a painting item.
Particle A particle is a special graphics effect that spawns in certain conditions like when bone meal is used.
Plant A plant is a block like grass or sugarcane which is generated around the world.
Potion Effect A potion effect is an effect like speed, haste and hunger that can be given to living entities.
Potion Item A potion item is an item that gives potion effects when it is drunk.
Procedure Procedures can be used in other mod elements to make your mod have more functionality.
Projectile A projectile is an entity that is shot in any direction.
Recipe A recipe is a mod that allows you to craft something in the game with a craft block (crafting table, furnaces, stone cutter, campfire, etc.)
Structure You can generate structure in Minecraft using Minecraft's structure NBT format.
Tool A tool is an item that can dig, mine or attack faster and better than the hand.
Villager Profession A villager profession is a villager with a custom skin and trades.
Villager Trade Villager trade adds new trades to villager professions.


Tags were once mod elements that were moved in 2024.1 to the workspace navigation bar at the left side of the workspace. All existing tag elements on older versions are moved to this panel automatically when porting from an older version of MCreator.

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