How to Make a Ranged Item

Section

Before you start

You will need to make a texture either by a program such as paint.net or gimp or using the internal editor. You can find some help here.

Getting started

  • Open MCreator if you haven't already.
  • Click New Mod
  • Type the name of your mod. Names must not repeat!
  • Click Ok

Texture selection

  • Choose Gun texture and model
  • Make procedures (Optional)
  • Click next

Item Properties

  • Write the Name in GUI
  • Choose the Creative Tab
  • Enable the glowing if you want (like the Enchanted Golden Apple)
  • Choose the maximal number of item in one stack
  • Set the melee damages
  • Choose Item for ranged item’s ammo and pick a custom item or an existing item
  • Check shoot constantly if you want the mod to always shoot, leave unchecked if you want to have to click to shoot.
  • Set the durability of your item
  • Choose the sound of your ranged item when used

Bullet Properties

  • Bullet Power, How fast the bullet shoots higher the number faster it shoots vice-versa
  • Bullet Damage, Higher the number the stronger the damage vice-versa
  • Bullet Knock-Back, Higher the number the farther the opponent will get thrown vice-versa
  • Check the box for Bullet has particles if you want particles to come out of it (Arrow’s particles)
  • Check does bullet light fire if you want it to light a fire when it hits a block, does not catch mobs on fire
  • Choose the item texture representing the bullet

Bullet Model

  • Bullet model is the model of your model. You can choose a custom 3D model
  • Select the texture of your custom model

Video tutorial

If you prefer to watch the video, you can find the wiki page above summarized in a video:

Custom 3D model for a projectile



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