How to Make a Tool

Section

Creating the tool

  • Create a new texture. If you need help, go to Making a new Texture.
  • Click on "New Element"
  • Name it and click "Tool" element type then click next.
  • Choose the tool texture or model then click next.
  • Set your tool properties. See below for a full list of properties and values.
  • On the next page, you can assign procedures to certain actions (optional)
  • Click next, then finish and you are done!

Tool property list

Properties Values
Name in GUI: The display name for the tool in the GUI.
Creative inventory tab: The tab in which the item is under in creative mode.
Type:

The type of tool you wish to create.

  • Pickaxe
  • Axe
  • Sword
  • Spade
  • Hoe
  • Special (advanced)
  • MultiTool (advanced)
Harvest level:

The tier of the tool. The tier can only break blocks with the same tier or below.

  • 0 is hand/wood
  • 1 is stone
  • 2 is iron/gold
  • 3 is diamond
  • 4+ are not used in vanilla but mods can use these levels.
Efficiency:

How fast the tool can mine.

Example: Stone tools have lower efficiency than diamond tools.

  • Wooden tools have 2.
  • Stone tools have 4.
  • Iron tools have 6.
  • Diamond tools have 8.
  • Gold tools have 10.
Enchantability:

How common rare enchantments can be enchanted on this tool. The higher the enchantability, the better enchantments you will get when enchanting the tool.

   Tools:

    Armor:

    Other:

  • Wooden tools: 15
  • Stone tools: 5
  • Iron tools: 14
  • Gold tools: 22
  • Diamond tools: 10
  • Leather armor: 15
  • Chainmail armor: 12
  • Iron armor: 9
  • Gold armor: 25
  • Diamond armor: 10
  • Books: 1
Damage vs. mob/animal:

The level of damage dealt when attacking with this weapon. This is not the
amount of health the weapon takes. Instead, 1 gives the tool the same attack
strength of a wooden tool, 2 is stone, etc. In other terms. (For some reason,
axes use the 1.8 attack damage here)

Shovels do exactly the amount of damage you put here.
Pickaxes do one damage more than you put here.
Axes do two damage more than you put here.
Swords do three damage more than you put here.

Number of uses:

The durability of the tool:

  • Gold: 32 uses:
  • Wood: 59 uses.
  • Stone: 131 uses.
  • Iron: 250 uses.
  • Diamond: 1561 uses.
  • Fishing rod: 64 uses.
  • Flint and steel: 64 uses.
  • Carrot on a stick: 25 uses.
  • Shears: 238 uses.
  • Trident 250 uses.
  • Crossbow: 326 uses.
  • Shield: 336 uses.
  • Bow: 384 uses.
  • Elytra: 432 uses.

The Minecraft wiki page can be found here.

Repair items: The item(s) which the tool can be repaired in an anvil with.
Blocks affected: What blocks the tool can be used on. This is for the advanced tool types.
Enable glowing effect: Enabling this will give the tool an enchanted glowing effect.

Video tutorial

If you prefer to watch the video, you can find the wiki page above summarized in a video:



Donate to MCreator

By donating to developers you can speed up development, as with more resources, we can dedicate more time to MCreator. It is a free project made by developers working on it in their free time.