How to Make a Tool

Works with
Section

Creating the tool

  • Create a new texture. If you need help, go to Making a new Texture.
  • Click on "New Element"
  • Name it and click "Tool" element type then click next.
  • Choose the tool texture or model then click next.
  • Set your tool properties. See below for a full list of properties and values.
  • On the next page, you can assign procedures to certain actions (optinal)
  • Click next, then finish and you are done!

Tool property list

Properties Values
Name in GUI: The display name for the tool in the GUI.
Creative inventory tab: The tab which the item is under in creative mode.
Type:

The type of tool you wish to create.

  • Pickaxe
  • Axe
  • Sword
  • Spade
  • Hoe
  • Special (advanced)
  • MultiTool (advanced)
Harvest level:

The tier of the tool. The tier can only break blocks with the same tier or below.

  • 0 is hand/wood
  • 1 is stone
  • 2 is iron/gold
  • 3 is diamond
  • 4+ is custom
Efficiency:

How fast the tool can mine.

Example: Stone tools have lower efficiency than diamond tools.

Enchantability: How common rare enchantments can be enchanted on this tool.
Damage vs. mob/animal: The amount of hearts the tool deals to things hit by the tool/weapon.
Number of uses:

The durability of the tool:

  • Gold: 32 uses:
  • Wood: 59 uses.
  • Stone: 131 uses.
  • Iron: 250 uses.
  • Diamond: 1561 uses.
  • Fishing rod: 64 uses.
  • Flint and steel: 64 uses.
  • Carrot on a stick: 25 uses.
  • Shears: 238 uses.
  • Trident 250 uses.
  • Crossbow: 326 uses.
  • Shield: 336 uses.
  • Bow: 384 uses.
  • Elytra: 432 uses.

The Minecraft wiki page can be found here.

Blocks affected: What blocks the tool can be used on. This is for the advanced tool types.

Video tutorial

If you prefer to watch the video, you can find the wiki page above summarized in a video: