Making a New Biome
On this page, we'll show you how to make your very own biome.
Name: Your biome's name
Ground block: The block to replace the grass
Note: This block should have GRASS material and be tagged in forge:dirt Blocks tags for Forge mods for plants and trees to spawn properly in the biome.
Underground block: The block to replace the dirt
This block should be tagged in forge:dirt Blocks tags for Forge mods for plants and trees to spawn properly in the biome.
Air color: The color of the sky
Grass color: The color to replace put on the grass blocks
Foliage color: The color to replace put on the leave blocks
Water color: The color of the water
Water fog color: The color of the fog under the water
If you want a vanilla tree in your biome, select one of them in the list.
If you want a custom tree, select this checkbox. (Unlocks 4 options below.)
Block for stem: The block for the log.
Block for branch: The block for the leaves.
Block for vines: The block for the vines. If you don't want vines, select the air block.
Block for fruits: The block for the fruits (like jungle trees). If you don't want fruits, select the air block.
Note: If you use Forge 1.16 or higher, you can select a vanilla tree type to use its shape for your custom tree.
To remove a feature of your biome, set its value to 0.
Trees per chunk: The number of trees (the one you have chosen in the previous section) we will have in one chunk.
Grass per chunk: The number of tall grass
Seagrass per chunk: The number of tall seagrass
Vanilla flowers per chunk: The number of vanilla flowers (like the poppy)
Mushrooms per chunk: The number of mushrooms (Plant)
Big Mushrooms per chunk: Mushroom trees per chunk
Sand patches per chunk: Group of sand blocks (like for the andesite, diorite and granite)
Gravel patches per chunk: The same thing for the previous setting, but for the gravel.
Reeds per chunk: Sugar canes for example
Cacti per chunk: Number of cacti in one chunk
Dead bushes per chunk: Number of dead bushes in one chunk
Biome default features: Other features you can add to your biome
Structures with a checkbox are self-explanatory.
Generate village of type: The word in the list is the type of the village to spawn. Keep "none" to remove the village spawning.
Generate ocean ruins in this biome?:
- NONE: No ocean ruins
- COLD: Ocean ruins made of stone
- WARM: Ocean ruins made of sandstone
To use features of this page, you need to be on Minecraft 1.16.x or higher.
Biome music and sounds
Biome music: The music of the biome. This sound will be randomly played.
Ambient sound: An sound constantly played
Additions sound: This sound is played occasionally inside the biome.
Mood sound: The sound used in caves
Mood sound delay (in ticks): This value defines the time, in ticks, before the sound is played (loop).
Enable particles: To have ambient particles, you have to enable this checkbox.
Particle type: The particle to use
Particle spawn probability (in %): The probability to spawn particles.
Note: This value is divided by 100 in the code.
A spawn entry is equal to an entity
Entity: The entity to spawn. Put only mobs, otherwise, the game will crash.
Spawn type: This parameter controls the spawning type for the biomes where his mob is defined to spawn in.
- A mob marked as Monster will only spawn in the dark or at night.
- A mob marked as Creature will spawn under direct sunlight on grass material blocks only. Do not use this spawn type with mob type living entities as they will not spawn
- A mob marked as Ambient will spawn under any conditions except if block type prevents it, but this category should be used for mobs with no gameplay effect such as bats
- WaterCreature will spawn in water, but with no other limitations
Spawn weight: This parameter controls the priority that the mob has over others when the game is choosing what mob to spawn. A higher weight means more mob spawns in the game will create this mob. Make this lower for animals, compared to monsters.
Min and max group size: The minimum and maximum set here set the size of groups that the mob will spawn in. Be warned that mobs that try to spawn in groups of over 20 will struggle to do so (mobs will rarely spawn).
Generate biome in overworld: Can your biome be in the overworld?
Biome weight: This parameter controls how many times your biome will spawn on 1024 of the same biome type.
Biome temperature: The temperature of the biome. 0 is like the Snowy Tundra. 2 is like the Desert.
Raining possibility: Possibility to rain in the biome. If you put 0, there will not be rain in the biome.
Biome type: The type of the biome. Makes biome spawn near the selected type. Check help entry for examples.
Biome category: The category of biome.
Biome parent: Your biome will always spawn near to the biome selected (it will be used for biome borders and transitions).
Example: Deep ocean always spawns near the ocean biome.
Biome dictionary types: Biome types to help some mods to do the generation.
Biome base height: This parameter controls the height at which the biome is. Mountains have this parameter set to a big value for example.
Biome height variation: The height variation of the terrain. Higher is like a mountain, a lower value represents a flat plain and 0 is like an ocean
If you prefer to watch the video, you can find the wiki page above summarized in a video: